Team
One designer (myself), Developer (App owner)
Research/
Competitive Analysis
There are many workout apps which are designed for users on how-to and show different exercises using sketch or illustration. And then there were some on the specific work out regime using weights and other styles.
Outcome
We realized that we had something unique on our thoughts, as our option was to have video lead instruction on different exercises and works. And it could be difficult to implement on the technical side.
Unique Solution
As a unique concept of this app, our users can work-out from Home and Gym with Video lead instruction. We realized that we had to categorize the exercise based on weights, work-out equipment, aerobic and other styles. And then there were exercises which were based on the difficulty level and goal set by users. i.e Muscle gain, weight loss…
Design
After tons of late-night meetings and reviewing workout blogs and understanding user needs, we started with pen and paper mock-ups.
From the very beginning, we had decided that the app would be for iPhone devices only. Hence, we both learned the iOS design guidelines and came up with design patterns to use for the app. Designed icons from scratch, finalized on the menu, navigation, table and calendar view.
Persona building
1. Users who would exercise from Home
2. Users who would exercise from Gym
3. A person who would have access to the Gym and wants to work out at home
Wireframe / Mockup
Initially, we did pen and paper prototyping until we were happy with the flow.
We both wanted to finalize on the flow, and what users thought, hence we created wireframe first. Designed interactive hi-fidelity mockups in Axure, so that we can test user interaction and study the pain points of the app.
Video Lead workouts
From our research, we found that users did not like applications which were heavy or would consume more space on their phones. Keeping that in mind we decided that our solution would be to compress videos, make them lighter to stream and download on 3G & 4G connection.
User testing
We did moderate and unmoderated testing on all the flows. We decided to have two groups of 5 users each. One group was asked to use the app as they liked and another group was given a specific task of finding a work-out regime with a moderated level of difficult at Gym location.
Implementation
I created entire design handout for the developer, along with animations, icons, and different assets versions as per iOS guidelines.
What’s Next:
From our user testing and app feedbacks. Users wanted some more features like sharing their work-outs on social media, invite friends to join their work-outs and many more.